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Diablo iv skill trees
Diablo iv skill trees







diablo iv skill trees

Lead Game Designer Joe Shely is going to walk us through all of our major itemization updates today. Getting all of your feedback encouraged us to move some of that iteration time forward so that we could get our newest direction in front of you sooner. We also knew from past Diablo entries that we will need to have the time and resources to make these iterations-thankfully, we have that baked into our current schedule.

diablo iv skill trees

We knew that many more iterations awaited between what we showed you at BlizzCon 2019, our follow-up blogs, and the final game release. Understanding how important it is to get itemization right, we paid special attention to early player feedback about this part of the game. Whether it’s anticipating the next piece of perfectly rolled godly gear or kicking around item combinations in your head like a mad scientist, items are undoubtedly a major part of what makes Diablo so compelling and so different from other games. They are the element of the game that captures your imagination and keeps you playing and wondering, “What if?” after you put the game down.

diablo iv skill trees

Today’s topic centers on one such major revision, which also happens to be the most requested topic this year: Itemization. Progress on the game continues at a steady clip and we’re excited about several big updates and revisions that the team’s worked on for a long time that we are trying to complete before the holidays. Hello, and welcome once again to the Diablo IV Quarterly Update-our last for 2020!









Diablo iv skill trees